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Galfimbul

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Breeding Season: Alpha Version 4.2 - 4.7 / Сезон размножения

Год выпуска: 2013
Дата релиза: 14/01/14 - 11/05/14
Жанр: Animation, Flash, RPG, Simulator, Strategy, Anal Sex, Big tits, Blowjob, Milk, Incest, Futanari, Furry, Neko, Monsters, Stretching
Цензура: Отсутствует

Разработчик/Издатель: HartistaPipebomb
Платформа: PC/Windows
Тип издания: Лицензия
Таблэтка: Не требуется
Версия: 4.2 & 4.3 & 4.4 & 4.4.1 & 4.5 Part 1 & 4.5.1 & 4.5.2 & 4.6 & 4.7

Язык игры: Английский
Язык интерфейса: Английский
Язык озвучки: Английский
Системные требования: Flashplayer

Описание: Breeding Season is the unholy combination of a farming sim and a sex game. Breed a variety of sexy monsters together for sale to adventurous clients. Featuring Catgirls, Elves, Dickwolves, Harpies, and more. This is an unfinished alpha version of the game.

Сезон размножения это комбинация симулятора фермы и секс-игры. Водите на случку разных похотливых монстров для выведения потомства на продажу. Присутствуют кошкодевочки, эльфы, членоволки, гарпии и многие другие.
Это незаконченная альфа-версия игры.

Доп. информация: Ранняя альфа.
Официальная страничка
Форум (Английский)
Сайт на котором можно помочь проекту

Основное различие между версиями 4.2 и 4.3 - автор заменил в игре свои арты артами S-Purple.
givememoney - 1000 gil
Брал скрины из версии 4.2 - во-первых там еще есть кнопка tutorial в основном интерфейсе игры, во-вторых старая Марго не так сильно перекрывает скрины с полезной инфой, и в-третьих там более удобочитаемый шрифт. Каждое окошко под отдельный спойлер.
Заводчик обычно зарабатывает одним из двух способов: или сбором расходников со своих монстров, или продажей своих монстров одобренным гильдией клиентам.
И качество расходников, получаемых во время дойки монстра, и сумма которую клиент заплатит за монстра увеличиваются вместе с ростом статов.
Вы спросите как увеличить статы ваших монстров? Ответ прост - секс.
Каждый монстр имеет свой набор модификаторов спаривания. Модификаторы спаривания показывают каким образом они повлияют на статы своих партнеров по сексу. Цвет модификатора указывает на то насколько данный модификатор высок.
Также у монстров есть модификаторы роста (MODs) у каждого стата. Модификатор роста указывает на сколько сильно будут влиять модификаторы спаривания партнеров на собственные статы монстра.
За что отвечает каждый стат?
Сила (STR) увеличивает мощность модификаторов спаривания монстра.
Выносливость (STA) влияет на то сколько раз в день монстр может заниматься сексом или быть подоен.
Ловкость (DEX) уменьшает время затрачиваемое на секс, дойку и кормление монстра.
Воля (WIL) увеличивает модификаторы роста монстра.
Харизма (CHA) увеличивает как сумму, которую клиенты готовы заплатить за монстра, так и стоимость расходников, получаемых с монстра.
Дикость (FER) увеличивает количество доступных в течение дня кормежек монстра
Дойка монстра - способ получения расходников. Также расходники можно покупать и продавать в городе.
Скармливание расходника монстру увеличивает его(монстра) модификаторы роста на величину, зависящую от качества расходника.
Вдобавок расходники имеют особые свойства, зависящие от типа монстра с которого были получены (а также от некоторых перков если они изучены у данного монстра). Эти свойства могут быть невероятно эффективными если использовать их с умом.
Каждый раз когда вы отправляете на случку пару монстров разного пола есть шанс что самка отложит яйцо.
Репродуктивная система у монстров быстра до абсурда: она отложит яйцо прямо тут же.
Вы возможно уже заметили что некоторые из монстров имеют особые способности (перки) которые влияют на их статы или внешность (и не только - изучаем раздел перки в шапке раздачи). Они так же как и модификаторы спаривания и роста могут быть унаследованы от родителей их отпрысками.
В любой момент времени у заводчицы есть три доступных клиента: по одному бронзовому(в новых версиях одна звезда), серебряному(две звезды) и золотому(три звезды). Серебряный клиент платит больше бронзового, но придирчивее относится к качеству покупаемых ими монстров. Золотые клиенты и щедрее и требуют больше чем остальные.
Когда вы совершаете сделку с серебряным (или золотым) клиентом гильдия дает разрешение на разведение монстров с новыми способностями (перками) и они(монстры) становятся доступны для покупки в магазине.
Когда вы совершаете сделку с золотым клиентом гильдия дает разрешение на покупку в городе улучшений для фермы, позволяющих Вам выращивать новые типы монстров или дающих иные преимущества. (Во-первых с самого начала все загоны доступны для покупки и для их приобретения не требуется выполнение заданий золотых клиентов. Во-вторых других типов построек кроме как позволяющих разводить новые виды монстров в игру не добавлялось. Поэтому данный пункт гайда пока стоит игнорировать - на данный момент тут только некоторые нереализованные намерения автора.)
Это в значительной степени охватывает основы. Если у Вас остались какие-нибудь вопросы загляните в гильдхолл.
Всего есть 4 группы перков и перки делятся на те что имеют всего один уровень (не улучшаемые) и те что имеют 10 уровней (улучшаемые). Последние буду выделять (x) после названия перка. Таким шрифтом будут мои примечания.

Первая группа состоит из двух перков, которых нет в списке перков(Unlocks), и получить их можно только у потомства разводчицы (breeder), перк Mutagenic не позволяет их получить.
Human Adaptability - У потомков этого монстра максимумы всех статов увеличены.
Human Intellect (x) - Монстр с этим перком имеет шанс в 10% за уровень перка(макс 100%) получить перк другого монстра при спаривании с ним. Не позволяет повысить уровень уже имеющихся улучшаемых перков. Невозможно выучить перки Neoteny и Futanari.
Вторая группа состоит из двух перков, которых нет в списке перков(Unlocks), и получить их можно купив монстров с этими перками в городе. Позволяет ли их получить перк Mutagenic не проверено. Возможно что они у вас заменят какие-то перки из второй или третьей группы.
All Night Long (x) - Монстра можно подоить или отправить на случку на 1 раз в день больше на уровень перка (макс +10 раз в день).
Fertile (x) - Монстр имеет больше шансов на появление потомства на 10% за каждый уровень перка (макс 100%).Процент считается не по итоговому проценту случки а от базового шанса, который равен у монстра 1/15. Прикол - 2 моба с Fertile 10 имеют шанс на продолжение рода равный 146% Интересно а у автора сего творения нет родни в российском правительстве?
Futanari - У монстра есть как мужские так и женские репродуктивные органы. Работает только на монстрах типа Catgirl, Kittengirl и Elven Slave Girl
Geyser (x) - Монстр при каждой дойке производит на 1 расходник больше на уровень перка (макс +10)
Greased Lightning (x) - Монстр делает все быстрее на 5% за уровень навыка (макс 50%)
Neoteny - Монстр сохраняет подростковую внешность при достижении половой зрелости. На деле монстр имеет подростковую внешность сразу. Работает пока только на Catgirl превращая в Kittengirl, Futa Catgirl - Futa Kittengirl, Harpy и Holstauurus
Too Stronk (x) - Монстр имеет увеличенные модификаторы спаривания (breeding modifiers) на 10% за каждый уровень перка (макс 100%)
Третья группа - серебро (Unlocked silver traits) открываются в случайном порядке при продаже монстров на уровень серебро (2 звезды) - 11 перков
Added Value (x) - При продаже стоит дороже на 10% за каждый уровень перка (макс 100%)
Altruistic - Все положительные модификаторы спаривания (breeding modifiers) удвоены, все отрицательные убраны, но монстр в начале имеет уполовиненые модификаторы роста (growth modifiers (MODs)).
Boundless Potential (x) - потомок монстра при наследовании получает максимумы статов увеличенные на 10% за уровень перка (макс 100%)
Changeling - потомок монстра может оказаться любого типа для которого есть соответствующее строение на ферме.
Cruel - Все модификаторы спаривания (breeding modifiers) становятся отрицательными , но монстр в начале имеет удвоенные модификаторы роста (growth modifiers (MODs)). Игнорирует перк Gentle.
Gentle - Монстр не может понизить статы партнера по спариванию.
Hungry (x) - Монстра можно покормить на 1 раз в день больше на уровень перка (макс +10 раз в день).
Iron Will (x) - Стат Will увеличивает модификаторы роста (growth modifiers (MODs)) на 10% за уровень перка (макс 100%)
No Downsides - У этого монстра статы не могут быть понижены.
Nurturing - Потомок монстра увеличивает модификаторы роста (growth modifiers (MODs)) в 2 раза эффективнее.
Strong Family Resemblance - Потомок монстра имеет такую же внешность что и его родитель(только если второй родитель не обладает этим же перком).
Четвертая группа - золото (Unlocked gold traits) открываются в случайном порядке при продаже монстров на уровень золото (3 звезды) - 11 перков
Albino - Альбинос. Редкий перк который изменяет пигментацию монстра.С перком Human Intellect можно и подхватить.
Are You Sure You''''''''re Not Adopted? - Внешность монстра не зависит от внешности его родителей.
Breeding Stock (x) - Монстр имеет шанс передать модификаторы спаривания (breeding modifiers) своему потомку равный (50 + 10 за уровень перка)% (мин 60% макс 150%)
Healthy - Расходники полученные с данного монстра увеличивают шанс на получение потомства на 10% до конца дня. Процент считается не по итоговому проценту случки а от базового шанса, который равен у монстра 1/15.
Hearty - Расходники полученные с данного монстра позволяют спаривать монстра съевшего их без негативного влияния отрицательных модификаторов спаривания (breeding modifiers) его партнеров до конца дня. Например для безопасного спаривания с монстрами с перком Cruel
Incorrigible (x) - Потомки монстра рожденные в результате инцеста имеют шанс 10% за уровень перка (макс 100%) не пострадать от штрафа за инцест.
Mutagenic (x) - Потомок монстра имеет шанс 10% за уровень перка (макс 100%) получить новый перк в результате мутации. Когда все перки прокачаны здорово мешается регулярно вываливая перк Cruel.
Rejuvenating Aftertaste - Расходники полученные с данного монстра увеличивают количество раз за которые монстра можно подоить или отправить на случку.
Slick - Расходники полученные с данного монстра позволяют спаривать монстра съевшего их без негативного влияния его собственных отрицательных модификаторов спаривания (breeding modifiers) на его партнеров до конца дня. [ Например для безопасного спаривания монстра с перком Cruel
Sour - Расходники полученные с данного монстра увеличивают количество раз за которые монстра можно покормить.
True Breeding (x) - Монстр имеет шанс передать все его перки своему потомству равный 10% за уровень перка (макс 100%).
Отдельного упоминания стоит перк Herp-Derp - штраф за инцест(~4-5 поколения упорного инцеста без разбавления другими половыми связями. Тупик. Монстр не может иметь потомства с другими перками кроме Herp-Derp.
Не требуется, работает без установки.
В раздаче присутствует как swf так и exe версия игры. Можно качать что-то одно. Swf запускается в любом браузере, можно использовать baka loader (из этой раздачи [url]...1532958[/url])
Additions
- New models and variations for male and female elves
- Dickwolf x Dickwolf and Dickwolf x Breeder sex animations

Bug Fixes
- Minor bug fixes
Additions
- Catgirls and Dickwolves have undergone a visual overhaul, including dozens of new variations
- Brand new Catgirl/Dickwolf and Futa Catgirl/Dickwolf sex animations
- The Catgirl Kennel and Dickwolf Yard have been remade
- Small new Catgirl event
- Spiffy new splash screens, new Status menu (unfinished), and some other UI odds and ends
- A few NPCs have been redone

Bug Fixes
- Animation framerate should be increased significantly
- Fixed a number of bugs that were occurring with random Events
- Fixed some UI bugs
- Harvesting animations are now correctly turned off along with other sex animations when disabled in the options menu
- Replaced a lot of the compressed images, if you find any that I missed please let me know
- Added a scrollbar back to the lists

Known Issues
- Catgirls and Dickwolves new colors/variations do not correlate to their colors/variations in old animations
- Catgirls and Dickwolves may not inherit or transmit visual features to their offspring correctly, due to the fact that the rest of the monsters haven''''''''t been visually updated yet.
- Face images in the breeding menu match the old models instead of the new ones
- The Status menu doesn''''''''t correctly tell you when you''''''''re pregnant/when you''''''''re due
- The Albino trait was temporarily disabled
Additions
- UI Overhaul: The monster shop, the consumable shop, the building shop, the clients menu, the breeding menu, the monster menu, the inventory menu, and many of the small menus have all been overhauled. The UI overhaul is a work in progress - Not all of the UI has been finished and much of the new UI is still in a rough state; we''''''''re looking for as many bug reports and opinions on the UI changes as possible. I''''''''ll be supplying hotfixes throughout the week as necessary.

- Random events: 2 large sex scene events, 2 small character events, and a handful of overheard
conversations (frequency on these events is still being balanced)

- You can now be introduced to Kay and Levi

- The Marquis and Marchioness finally remembered their housewarming gift

- There''''''''s a couple new consumable effects to play around with

Bug Fixes
- Consumable ratings can now go all the way to five stars

Balance
- Removed "less than" Client Requirements
- Consumables raise mod by four times as much
- Consumables sell for slightly more
- It now takes 10 minutes to enter any of the pens from the ranch or enter the guild from the town

Debug Codes
- You can now use debug codes to unlock gold and silver traits
- There is now a debug code to generate new clients
- There is now a debug code to change particular monster stats
- There are now debug codes to change both monster and player pregnancy rates
- If you want access to these debug codes, become a patron

Known Bugs
- Pregnancy still doesn''''''''t correctly display on a lot of animations (waiting until new PC sprite is done to fix this)
- The Feral trait is not yet in the game and as such can''''''''t be selected
S-Purple''''''''s art update!

This update is mostly just replacing much of my art with Shwig''''''''s. The process isn''''''''t nearly done yet, so in many places my art is still lingering around, the dialog portraits don''''''''t have all of their different expressions yet, some things are still being redesigned, etc.

There have also been a few bug fixes, but some of the older bugs are still lingering around.

Expect the rest of the promised Events update to be coming later in March, along with the rest of the art overhaul. The re-factoring is still ongoing as well.
This update is actually mostly storyline/backstory and includes a lot of dialogue that’s all available to you from the beginning of the game. The rest of the updates are fairly minor.

- The Guildhall is now available in Town (unfinished)
- Conversations with Roxie, Cordelia, and Saint Lily are now available
- The Event back-end is in place, which should allow me to produce a ton of new events in the next couple of months
- New eyes and haircuts for male elves
- Demon x Catgirl sex anim (rough)
- Minor bug fixes

Known Issues:
- Roxie mentions donations, which don’t exist yet
- Cordelia is a lying bitch and will never give you work no matter how many times you come back to talk to her
- The Marquis and Marchioness still don’t actually give you any semen
- A bunch of pregnant player animations are broken for reasons that are still completely mysterious to me, will fix in the future
This is mostly bug fixes, hopefully there will generally be less weirdness with the Neoteny and Futa traits in general, particularly when breeding with the player. As always, make sure to let me know in comments what bugs are still around/new bugs, etc.

You can now get futa elven slave girls, and futa kittengirls.

New Sex Animations:
Male/Male:
- Elven Slave Boy/Elven Slave Boy
- Dickwolf/Elven Slave Boy
- Dickwolf/Butt Stallion

Male/Female:
- Dickwolf/Elven Slave Girl

Futa:
- Futa Catgirl/Player
- Futa Elven Slave Girl/Catgirl

Known Issues:
- A lot of the gameplay is still currently pretty unbalanced. I have some ideas for some major changes to this, as in ground-up changes to how stats and mods and what-not work. I will share them with you all before I make any changes.
- The player won''''''''t give birth on the first of the month.

I plan to make another blog post later tonight or tomorrow and detail out a lot of the plans I have for the game going forward/explain some of the changes I intend to make/some of the suggestions I''''''''ve gotten that I plan on using.
- Fixed Save problem, might fuck up your saves from earlier, though.

HOTFIX 2 (12/9/13):

- Fixed null monstertype requirements.

HOTFIX (12/9/13):
Tried to fix some bugs.
- Game breaking issues with the Elves should be resolved
- You should be able to sell Elves to clients now
- Tried to fix some of the weirdness going on with breeding Futanari creatures, let me know if there''''''''s still problems with it
- Intro dialog should be fixed
I wasn''''''''t able to fit in as many animations as I wanted to this update. Notably absent are the male/male animations, sorry! I know you guys have been waiting a long time for those, I promise that next update will be super gay to make up for it . Also, there''''''''s a lot of new stuff that will probably break in this update, so let me know about any serious bugs and I''''''''ll see if I can''''''''t fix them ASAP.

- There''''''''s now an options menu that allows you to turn on/off different types of sexual content. If you turn off the traits your monsters can still get those traits and it won''''''''t affect gameplay, however they''''''''ll have no visual effect on your monsters.
- Catgirls can now get the Futanari trait, which allows them to produce offspring with both male and female monsters. The only futa animation I have in so far is futacatgirl/catgirl.
- You can now purchase the Demon Pit ranch upgrade and get Demons. The only demon animation so far is demon/player.
- You can now purchase the Elf Stockades ranch upgrade and get both Male and Female Elves. Unfortunately there''''''''s no elf animations yet, and I''''''''m still working on the male elf idleanim and hair/eye/mouth variations.

Known issues:
- A lot of the gameplay is currently pretty unbalanced; I''''''''ll be focusing on rebalancing soon
- If you have Neoteny and Futanari on the same monster, it will ignore Neoteny
- Male elf has no idleanim
Admittedly another less-exciting update, but the good stuff is set to be released next Sunday.
- New Holstaurus/Holstaurus animation
- Bug fixes concerning issues with Neoteny
- Changed the way the animation in the pens works, should look much nicer now
- Other assorted bug fixes
HOTFIX 2 (8/19/13): Player pregnancy should be fixed.

HOTFIX (8/19/13): Gamebreaking shop bug should be fixed, let me know if there are still problems.

UPDATE (8/18/13): Alpha Version 3.8
This update is relatively unexciting, unfortunately. Mostly just functional stuff. Never fear, though, next update will include a crop of new animations and ideally some more storyline content.

The Neoteny trait is now in the game. Currently only the Kittengirl is included, and none of her sex animations are included yet (other monster types can get the Neoteny trait but it has no effect). Players start with Neoteny unlocked in this version for testing purposes (though it doesn''''''''t show up on the unlocked traits menu). The options menu also isn''''''''t implemented yet, so it won''''''''t be possible to turn off Neoteny until the update next Sunday. Mostly I just want to see if there are any serious bugs with Neoteny.

As an additional bug fix, the consumable store finally allows you access to consumables from every monster type from the beginning.
Various small bug fixes, menus should refresh correctly/client button should work better, etc.
- Updated breeding menu. Click once to select the first monster, again to select the second, you can click the colored box or hit the 1 and 2 keys to change whether you are selecting the monster corresponding the the first (orange) or second (blue) spot. The tabs on the left allow you to sort by monster types. You still must breed a monster with itself to get it to breed with the player (this will change). Let me know what you think of the new menu

- Implemented dialog choices. Not using them an awful lot just yet.

- Messed with rate of trait accumulation. Let me know how it works.

- Hopefully fixed the bug that was causing you to have two games going at the same time when you went back to main menu and started a new one.
Here''''''''s the relatively small update that I had planned for last weekend, before I got sick.

Thanks to Campfire for the music (there''''''''s more that I haven''''''''t added yet too)! Note that there is a mute button if you want to turn off sound (right now you''''''''ll mute both the music and the sound from animations, this will be changed in the future).

I''''''''ve nerfed store-bought monsters significantly, and changed the way in which their stat caps are determined. I''''''''ve also made clients a little bit easier to complete. I''''''''ve halved the amount of time it takes for you to both feed and harvest monsters, hopefully making consumable use a bit more attractive.

You should no longer be able to get two different appearance changing traits on the same monster, nor should you be able to get cruel and altruistic on the same monster. There may be an issue with clients still asking for these things together on a monster.

The bug in which loss immunity traits and consumables didn''''''''t work should now be rectified.

Known Issues:
- Still not sure what''''''''s causing the save weirdness with the downloadable version of the game. Note: there''''''''s a chance that saves made with the downloadable version will interfere with the browser version in unpredictable ways. Clearing your cookies may be able to fix this. If you run into these problems please let me know in as much detail as possible.

- The mute button doesn''''''''t always correctly show if the game is muted or not. Clicking it a few times will always fix this.
Thanks to CoyoteRedMoon for his Kala art (sorry for scribbling on it, it''''''''s just for this scene I promise )

As ever, game breaking bugs are very possible in this version. Also, saves are will not transfer. One of my goals is to allow saves to be transferable by next month.

- Cumshots: All of the male-female monster pairings should now have cum-shot endings. They''''''''ll cum outside unless this breeding produces offspring, in which case they''''''''ll cum inside. The animations are still very rough and unfinished, so bear with me (final animations will include much more movement). The player does not yet have cum-shot endings for her breeding animations, but she will in the next update.

- New dialogue: Included some new dialogue teasing at the further storyline of the game and introducing you to some more characters. All the new dialogue will occur within the first few days. Much more to come on that front.

- Stat growth has been significantly changed, thanks to Werefrog for the equation, and Lonewolf and the rest for helping out with the math discussion. This may seriously affect balance, let me know how you like it.

- Other balance changes: made breeding modifier transfers harder, made human intellect a stacking trait

Known issues/intended fixes/changes that didn''''''''t make it in yet:
- Demons are not yet implemented, removed them from the monster type count to make people stop searching for them
- Unlocked traits that are species specific do not show up in the unlocked traits menu (Too Stronk, Greased Lightning, etc)
- Store monsters still accrue traits too quickly
- Animations/names in the monster pens are still a bit screwey
- There are some shenanigans that occur if you attempt to sell to a client while the game is asking you to release a monster

There will be another update on 6/2. If I can help it I''''''''ll do another update inbetween but there''''''''s a significant chance I won''''''''t be able to. I''''''''m going to try to update the voting features and add sketches ASAP.
HOTFIX 4: 3.4.4
- Should fix the issue where traits were not being correctly recognized by clients.

(LESS) NINJA HOTFIX 3: 3.4.3
- Hopefully fixed trait unlocks via clients. Let me know if it works correctly.

NINJA HOTFIX 2: 3.4.2
- Altered how store monsters were generated to hopefully make clients less trivial. Also upped the cost for the ranch upgrades.

NINJA HOTFIX: 3.4.1
- Fixed a bug that was making gold clients not fulfill correctly and letting you spam it for infinite gil.

Still a good possibility of game-breaking bugs. Let me know right away if you find any.

Player Pregnancy- The "first draft" of player pregnancy is now in the game! The player has a 1/15 chance of getting pregnant when you have sex with a male monster (this can be increased by fertility increasing consumables and traits). The player will carry the monster through a 7 day term, at the ending of which the new monster is born. The monster will be the same type and appearance as its father, with a very high probability of retaining its fathers stats. There are two rare traits that can only be obtained through player pregnancy. Currently there is no option to turn off pregnant animations, but this will be included later. Let me know how you feel about the very exaggerated pregnancy.

Status Screen- There''''''''s now a menu for viewing information about your player and the traits that you''''''''ve unlocked.

Let me know if there''''''''s any bug fixes that I''''''''ve missed.
There''''''''s a high probability of game-breaking bugs in this version, so let me know if you spot any ASAP and I''''''''ll try to hotfix. There have also been some big balance changes that haven''''''''t been thoroughly tested so let me know how it is. For the most part this update is pretty small. Also, the tutorial is now out-of-date in many places, sorry.

- Reputation has been removed, and replaced with a system that determines the stats requested by clients and possessed by store monsters based directly on the stats of monsters that you''''''''ve raised so far.

- Delilah raises her demands based on how much money you''''''''ve made (this system is still a placeholder, right now she just asks for an additional amount equal to how much you have left over when she comes for the check, so it can be avoided by going on buying sprees right before she comes).

- Clients have been changed (thanks to Ironvein for the suggestion): Ranch upgrades are no longer unlocked through gold clients and instead are all available at the start of the game as long as you have enough money to buy them. Instead, when you complete a silver client a new trait will be unlocked, and when you complete a gold client you have a chance to unlock a rare and powerful trait in addition to the chance to unlock regular traits.

- Consumables now increase MOD by twice as much and are worth half as much money. There are also new traits that, once unlocked, can give a monster the consumable effect of another monster type in addition to their own consumable effect.

- A number of minor changes to how various traits and stats work.

- One unfinished cum-shot animation
HOTFIX 3.2.1 (3/18/13):
- Fixed lock-up issue with the Consumable Store buy/sell menu
- Added a button that you can click to leave the donation page
- Fixed a problem that temporarily disabled hotkeys

Known Issues:
- Closing the breeding or client menu with the monster type selector combo box open will cause a crash (silly problem, but I need to make some changes to how menus are handled to fix it)

Alright, lots of new gameplay stuff in this one, not too much new art or sex scenes (just a couple of holstaurus animations, still no harvest). Unfortunately I''''''''ve been working on adding things all day so I''''''''ve had barely any time to test it. Let me know if you guys find bugs and I''''''''ll try to fix them quickly.

I''''''''ve made huge changes to the balance of the game, but like I said I haven''''''''t been able to test them yet so it may be entirely out of whack. Don''''''''t be surprised if the game becomes impossible or EZ-mode out of nowhere.

- Stat Caps: Monsters now have stat caps. Monsters will always inherit the greater of two stat caps from their parents, as well as an additional amount of stat cap growth. A monster is stuck with its stat cap forever: if you want to get high stat creatures, you''''''''re going to have to breed or buy monsters with higher stat caps.

- Trait Stacking: You can no longer get duplicate traits. Instead, certain traits can stack (ie, breed a monster with Added Value 1 to another monster with Added Value 1 and you might get a monster with Added Value 2, additionally if you were to breed a monster with Added Value 2 to another monster with Added Value 2, you could get a monster with Added Value 4). Traits can stack up to 10. To counteract how potentially powerful this is, HERP-DERP has another horrifying consequence: it will remove all other traits.

- New Traits: Tons of new traits. They all SHOULD be working, but there''''''''s a high chance that some of them might be buggy. Let me know if you find any.

- Species-specific Traits: Some traits can only be found on specific monster types (for instance, Greased Lightning can only be found on Catgirls).

- Increased Client Difficulty: All Clients will now scale up the number of demands they make with your reputation. They also now will request certain stats to be UNDER a certain value.

- Debt Payments: Now at the beginning of every month you must make debt payments to Delilah or you''''''''ll get a game over (currently there''''''''s no penalty with just continuing on after a game over). She starts at 2,000 gil and then doubles her demand each month. It''''''''s not necessarily intended for you to be able to keep up with her, as this is just a placeholder for how the actual debt system will work. It''''''''s also technically possible for you to beat the game now (and I even added an ending!) if you pay off the entire 10,000,000 gil that you owe to Delilah. I don''''''''t actually know whether this would be any fun to do, though.

- Bug fixes: Tons and tons of little bug fixes and convenience additions. Some things (out of many more):
- Scrollbar for Clients when their demands fill the entire box
- "Sell All" button in the Consumable Store
- Breeding Modifier colors fixed at high values (BMs should also cap at bright green and not get any higher)
- Hitting SPACE with no windows open will return you to the RanchMap
- Moving between locations will close all windows
- Various duplication bugs should be fixed
I am sure there are still plenty around, though. Let me know which ones I missed.

Things that just barely didn''''''''t make the cut into this version:
- Shortcuts for the Interaction Menu
- Tooltips to let you know how long actions will take and warn you about incest
- The ability to see your monsters'''''''' fertility and pregnancy chance

Hopefully I didn''''''''t forget anything
I''''''''m going to be adding monsters to the game in male->female->male->female order, so as per the poll the next monsters to go in the game will be:
Marlboros (tentacle monster)->Foxgirls->Elves->Viera (bunnygirls)

New poll up for male monsters. Expect a big post pretty soon explaining all the features I intend to add over time. I will also probably have a small update on Sunday (a few more animations/traits/dialog).

I''''''''m considering a new method for polling. As it is, I like making the game and I''''''''m glad you guys all like it, but it really eats up a lot of my time. I would be able to devote a lot more time and effort to it if I could get a little financial support out of it. Some people have expressed interest in donating in order to get their personal favorite suggestions added to the game.

The new polling system would be like this: I will put up polls for new monsters and features. In order to vote on the poll, you would have to donate $1 per vote. Whichever monster or feature won the most votes would go in the game next. If your choice didn''''''''t win, then you still get to keep the votes you bought and they will transfer over to the next poll. For larger donations, you will be able to choose a suggestion that goes on the poll yourself.

If I end up generating a good deal of donations, I''''''''ll even be able to hire additional artists or coders to help expand the game.

How do you guys feel about this?
I''''''''ve got a development blog now, check it out at http://breedingseasongame.blogspot.com

-A lot of bug fixes: most of the older major bugs should be sorted out by now. Saves should work reasonably well now. If they''''''''re still a problem let me know.

-NEW MONSTER: HOLSTAURUS. Most of the animations are still missing though, sadly.

-New animations were added for the Butt Stallion, please enjoy them.

-A tutorial has been added. It''''''''s a little crappy, but it''''''''ll do for now at least.

-A terrifying new punishment has been added for too much incest

SOUND WARNING: When you harvest a dickwolf some of the scenes have sound.

EDIT: Ooops, accidentally put up my cheater version with all the monsters unlocked. Can''''''''t have that.
HOTFIX (3/2/2013): Made a small change that should hopefully fix the Holstaurus Milk. Let me know how it works.
This version is a little janky. Sorry, no new monsters and only one new animation, also no tutorial yet. Significant chance this version will be pretty buggy, so please do report if you run into any of them.

- A number of buttons don''''''''t work yet, a lot of art is unfinished and some animations are missing or in strange orientations, I am aware of this. The game has also yet to be balanced, so don''''''''t be surprised if some things are way too easy or difficult

- Added a Save feature. This will likely be very buggy so please test it out but don''''''''t rely on it. SAVES WILL NOT WORK BETWEEN DIFFERENT UPDATES.

- Added hotkeys: SPACE will close any window and progress dialog forward. Further hotkeys are indicated on the buttons they activate. This might also be a bit buggy so let me know if you''''''''re having problems with it.

- Added Ranch Upgrades: You have to purchase ranch upgrades in order to get new monster types. The Harpy Aviary has been removed as a starting building and must now be purchased from the upgrade store. The Butt Stallion Stable will become available in the upgrade store when you have completed a gold client.

- Added consumable effects: Consumables now have effects based on the monster type that produced them.

- Added scrolling Trait viewer and descriptions.

- Added the town and moved some menus there, but not much else exciting there yet.
More stuff added, but there''''''''s still a lot of things missing and much of the stuff in there is placeholder/subject to change. Still no tutorial, but it will probably be in the next update I make.

- You can now buy, sell, harvest, and use consumables. The quality of the consumables is based on the stats of the monster you harvest from. Right now the consumables just raise the "MOD" of a stat, which is the growth modifier (basically, all changes to the stat are multiplied by the MOD number). To harvest or feed a monster, visit it in it''''''''s cage/pen. Raise a monster''''''''s FER to allow it to feed more times in a day, and raise it''''''''s STA to allow it to be harvested more.

- There is a time system in place, which means you can run out of time in a day. Raise a monster''''''''s DEX in order to take less time to perform actions with that monster.

- Breeding a male and female monster together has a ~1/10 chance of producing a new monster (in the final version monsters will not be born instantly, and there will be ways to modify the chance of producing offspring). The child monster will have stats/traits based on its parents.

- Reputation affects the quality of monsters/consumables available in the stores as well as the difficulty of clients, it is raised by selling monsters/consumables.

- I''''''''ve partially implemented a SECRET NEW MONSTER. You can unlock it by completing a gold client. It doesn''''''''t have a ranch building yet (and so can''''''''t be fed/harvested) and many of its animations are still missing.

Known Issues:
- You can have more monsters than you''''''''re able to see in their ranch building. You''''''''re actually supposed to be limited to 5 monsters per monster type but I haven''''''''t implemented that yet.


Трекер:  [ 11-Июн-2014 14:17 ]

  

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